Pop abduction now prioritizes abducting pops to core worlds before sector worlds.When declaring war, your relevant claims are now listed in the war goals screen, except for total wars which ignore claims.Updated war progress meter with a colour-coded indicator of your enemy's willingness to surrender, to help distinguish it from their war exhaustion.Plunder victory now gives minerals and energy relative to the number of enemy planets (between 5).The Plunder wargoal now reduces enemy Mineral/Energy production instead of being identical to humiliate.You can now trade for Food as well as use it to trade for Minerals and Energy with Trader Enclaves.Pops that are being exterminated or processed into food/energy can no longer work on Replicator buildings.Scaling: AI gets economic/research/naval capacity advantages that start at zero and scale up over time, reaching max at the End-Game Start Year.Grand Admiral: AI gets massive economic/research/naval capacity advantages.Admiral: AI gets major economic/research/naval capacity advantages.Commodore: AI gets moderate economic/research/naval capacity advantages.Captain: AI gets small economic/research/naval capacity advantages.Ensign: AI has virtually no advantages or cheats (no economic, military or research benefits at all, only very minor advantages such as cheaper gene-modding).Added two new mid-game society techs, one for Hive Minds and one for Machine Empires, that substantially boost resource production.Forcing an empire to adopt your ideology will now also pull them out of any Federation they are part of, and revoke all their claims on you and your Federation allies and subjects.Implemented scriptable starbase building and module AI with first pass scripting.Assist Research is no longer researched by technology, and is instead unlocked by a tradition.Ether Drake Hatchling and Psionic Avatar can no longer be merged into other fleets or assigned leaders.Grasp the Void ascension perk has been added to the game.Adjusted fleet formations so that titans try to position themselves more in the middle of a fleet and avoid face-tanking the enemy.Added event that lets countries with a Chosen One become a Divine Empire.Marauder raiding fleets are now neutral to everyone except their intended target.War Overview no longer attempts to calculate a winner in battles, but simply displays war exhaustion gained by each side.Occupation no longer contributes to War Exhaustion, but instead is displayed as a separate factor in war overview, to make it clearer what you need to do in order to enforce demands.When a new ruler is elected, the previous ruler that was elected out of office (if alive) will now attempt to take over the job that was opened up by the newly elected ruler, assuming the leader class matches.Space stations now use the country_mult modifier instead of the tile_mult modifier and no longer get the tile_add modifier.Added some more logic for making sure ship auto-complete doesn't switch your desired combat role.Ship sizes now have a default combat behavior and will prefer computers of that type if auto-generated (Picket for Destroyers, etc).Megastructures resources are now affected by country modifiers.
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#Half life 2 cheats code cracker#
It is now possible to test-fire world cracker on habitable (but uninhabited) planets in your space.
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#Half life 2 cheats code Patch#
Patch 2.0.2 was released on with the checksum 5e2f. Fixed FTL inhibition effect not being removed when you downgrade a starbase.Fixed Admirals being unassigned from a fleet during combat.Fixed misleading costs displayed for building mining/research stations.Fixed some UI visibility issues on certain screen resolutions.Fixed upgrading ships wrongly having their XP deleted.Fixed some missing/broken localization in various languages.Fixed several out of sync bugs in multiplayer.Fixed a bug where a fleet split from its parent would forget the previous hyperspace jump and get stuck in systems with FTL inhibitors indefinitely.Fixed processing/grid amalgamation/livestock purge types being broken.Patch 2.0.1 was released on with the checksum fb8b.